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Weapons with this enchant become unbreakable
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Chance to gain speed when taking fall damage.
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Your attack pulls mobs towards you.
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Damages mobs within a radius that increases with the level of enchant.
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Heals health when damaged.
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Deal double damage while in water.
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Increases damage dealt with bows.
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Decreases damage from enemy swords by 2% per level.
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Chance for arrows to bounce off you while holding item with this enchant.
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Chance to prevent enemy arrow from dealing damage.
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Chance to get more souls from killing players.
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Chance to receive double fishing drops.
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Chance to inflicts more axe damage.
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Increases damage dealt to Hostile Mobs.
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Chance of strength and mining fatigue.
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Repair your weapon in exchange for dealing less damage.
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Make your opponent bleed.
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A chance of causing blindness when attacking.
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A chance to negate an attack and deal up to 4 damage back.
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Chance to strike with great force.
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Increases damage dealt to Skeletons.
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Multiplies damage against players who are wielding a Sword at the time they are hit.
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Plant carrots in a 3x3 area by shift+right-clicking.
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Deal weakness and wither effects.
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Chance to receive less damage.
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Damages players within a radius that increases with the level of enchant.
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Chance to give nausea effect.
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Chance to throw your attackers into the air.
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Chance to be immune to explosive damage, at higher levels you have a chance to heal.
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Increase damage done with critical hit.
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Chance to give your enemy mining fatigue.
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Headshots with tridents deal double damage.
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Increases damage dealt to Zombies.
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Chance to have opponents head drop on death.
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Strike lightning at nearby players.
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Chance to restore food while killing mobs.
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Chance to give your enemy mining fatigue.
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Chance to multiply mob drops. Costs 5 souls / activation.
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Chance to become invisible when low on health.
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Chance to disarm opponent.
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Chance of unequipping random armor piece from your opponent.
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Chance to deal extra durability damage to all enemy armor with every attack.
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Chance to distance yourself from your enemies and gain regeneration.
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Chance of poisoning opponent and gaining regeneration.
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Chance to dodge physical enemy, chance increases when sneaking.
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A chance to strike twice.
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Increases damage dealt to Enderman and Ender dragons.
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Double damage to mobs in End.
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Display particles on attack.
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A chance of removing bad potion effects.
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Chance to get more experience from ores.
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Chance for arrows to explode.
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Summon creepers as your guards when near death.
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Chance to extinguish yourself when on fire.
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A chance to give your opponent the hunger effect.
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Chance to get a burst of haste.
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Chance to push away your opponent.
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Chance for arrows to explode.
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Can cause slowness to attacker when defending.
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Disorganize opponent's hotbar.
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Chance to explode enemy when hit by their arrows.
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Added speed when equipped.
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Gives permanent night vision.
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Multiplies damage against players who are wielding a Bow at the time they are hit.
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A chance to spawn iron golems to assist you and watch over you.
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Chance to recover durability when damaged by players.
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Allows you to swing your tools faster.
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Chance to gain Haste after breaking blocks.
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Decreases damage from enemy bows by 2% per level.
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Arrows turn into fireballs.
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Get more exp from fishing.
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Chance to increase luck while fishing.
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Increases damage dealt to Passive Mobs.
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A chance of causing the slowness effect on your enemy.
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Increases damage dealt to Spiders.
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Set all mobs in radius on fire.
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Chance to prevents your armor from taking durability damage.
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Chance to double dealt damage.
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Chance to restore food every few seconds.
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Set all players in radius on fire.
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Chance to increase EXP drops from mobs.
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Chance to give your enemy mining fatigue.
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Chance to negate fall damage.
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Chance of poisoning opponent and gaining regeneration.
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Chance to kill multiple\nmonsters in radius.
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Launch yourself by right-clicking.
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A chance to steal health when attacking.
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Greatly increases damage dealt to enemy players that have a bow in their hands.
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Chance to cure blindness and gain night vision when hit.
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Your attack pulls players towards you.
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Increases damage dealt with Crossbows.
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Arrows turn into fireballs.
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Chance of setting your attacker ablaze.
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Chance to gain speed boost with fireworks.
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Chance to multiply ore drops. Costs 5 souls / activation.
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Increases damage dealt to nether mobs.
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Double damage to mobs in Nether.
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Chance to disarm opponent.
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Deal more damage to mobs at night.
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Chance to reflect attack and multiply damage. Costs 40 souls / activation.
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Gives permanent fire resistance.
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Unlocks additional hearts.
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Gives lightning effect and a chance for slowness and slow swinging.
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Chance to recover durability when damaged by mobs.
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A chance to give the wither effect.
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Chance slow and bleed opponents.
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Chance to revive yourself when killed.
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Plant seeds in a 3x3 area by shift+right-clicking.
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Deal damage to nearby mobs when taking fall damage.
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A chance of giving poison effect.
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Chance to give poison to your attacker.
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Increases damage dealt with Tridents.
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Plant potatoes in a 3x3 area by shift+right-clicking.
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Chance to be pushed back when getting hit.
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Chance to regain hunger while fighting.
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A chance to give your opponent the Wither and Blindness effects while dealing damage
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Gain some health back after kills.
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Chance to regain air when mining under water.
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Absorb enemy damage and reflect it back.
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Protects weapons and tools durability, items will be take longer to break.
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Reduces damage dealt to you.
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Replants crops when harvested
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Chance to restore food while mining.
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Upon breaking, item has a chance to lose this enchantment and repair half of its durability.
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Blast off into the air at low HP.
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Chance of speed boost when taking off with elytra. Costs 10 souls / activation.
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Chance to gain Damage Resistance when defending.
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Chance to replace your opponents helmet\nto a pumpkin for a short time.
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Chance to deal extra durability damage to all enemy armor with every attack.
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Chance to push back your attacker when your health is low.
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Increases damage dealt to Passive Mobs.
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Boost yourself into flight by right-clicking.
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Chance to smelt mined blocks.
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When you are near death, you will spawn a smoke bomb to distract your enemies.
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Pull hit entity towards you.
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Chance to slow and fatigue enemies with projectiles.
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Headshots with bows deal double damage.
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A chance to keep item on death.
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Chance to get souls by killing mobs.
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Increases damage dealt to Hostile Mobs.
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Chance to get souls by mining.
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Chance to get more souls from killing players.
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Chance to spawn guard blazes.
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Increases Trident melee damage.
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Chance to strike lightning at the opponent.
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Swords, Bow, Crossbow, Trident
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Rain arrows over opponent.
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Chance to cause no knockback to mobs.
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Chance to reduces incoming damage while wielding a sword by up to 22% at max level.
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Chance to decreases damage from enemy axes by 2% per level.
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Automatically places blocks broken by tools in your inventory.
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Strike monsters with lightning every 3 consecutive hits.
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Chance to break a tree in one hit
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Chance to break in 3x3 area.
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When hit you have a chance to teleport directly behind you opponent.
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Chance to prevent opponents guards from spawning.
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Make your enemy bleed, if hit using melee attack.
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Tools with this enchant become unbreakable
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When hit you have a chance to spawn zombie hordes to distract and disorient your opponents.
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Defend with weakness and wither effects.
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A chance to heal you for up to 3hp a few seconds after you strike.
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A chance of giving poison effect.
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Gives a chance to deal weakness.
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A chance to absorb enemy damage
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A chance to give the wither effect.
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